It seems like an old bug is back, but in a different form.
As back then, it occurs that, in some occasions, node enter callbacks
are not executed when they should, resulting in random failures of
trains on Linuxworks because they overrun a station without being braked
or (pretty often) do not free the Erd4W signal that is set right before
the Coulomb Street 1/4 turnout.
It looks like this particularily appears at higher speeds, because it's
in most cases the braking controllers that are overrun and not the
station controllers.
As we will try to update the Linuxworks server to TSS branch soon, we
will see if the bug persists in there. If so, further investigation is
required, if not, we can close this issue.
This issue hasn't appeared so far in singleplayer worlds. It could be
related to the (in master still not correctly working) train path
invalidation that seems to happen pretty often due to a turnout being
switched roughly every half a second(which has been made a lot more
efficient in tss)