Through chaining of interrupts, it is easy to flood the server with
interrupts. For instance, in trap city, interrupts piled up on an info
system, since each interrupt launched a new one. This should be
mitigated by adding a kind of interrupt that makes sure it is the only
interrupt of its kind.
Also, this is a security risk that is trivially exploitable: just have a
luaatc component launch two interrupts on itself, which should quickly
grind the server to a halt.