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Rework interrupt system in luaatc, Fork bombs easily buildable

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avatar From: OP
Sat, 30 Nov 2019 00:40:02 -0000

Through chaining of interrupts, it is easy to flood the server with

interrupts. For instance, in trap city, interrupts piled up on an info

system, since each interrupt launched a new one. This should be

mitigated by adding a kind of interrupt that makes sure it is the only

interrupt of its kind.

Also, this is a security risk that is trivially exploitable: just have a

luaatc component launch two interrupts on itself, which should quickly

grind the server to a halt.

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